The level design process for most of the multiplayer first person shooter maps I have authored over the years has largely been the same. Start with a rough sketch on paper, construct the level with large blocky shapes (what is commonly called grey-block) which forms the basic layout, then test and iterate the level all…
Welcome to the Pukka Golf blog and website! We have been working on this game for a while and thought it was about time we showed it off! Over the coming weeks, Daniel and I will use this blog to post our ramblings and provide a bit of background on the development of Pukka Golf….