Pukka Golf header image
App store icon Google Play icon Amazon Appstore icon Google Play icon

8/10 Pocket Gamer

"take that, gravity"

8/10 NZGamer

"simple and addictive"

7.7/10 GAMERamble

"excellent level design"

appPicker

"highly entertaining"

Blog

50% off Premium IAP this weekend!

To celebrate Pukka Golf passing 1000 downloads this week, we are running a sale on the Premium in app purchase! From today until midnight on Monday, you can unlock all content and remove adverts for just $0.99 (offer includes all countries/currencies).

If you haven’t bought Premium yet, now is a great time to do so!



This week in Pukka Golf: press coverage, Amazon Appstore, 1K downloads

Press coverage

Feedback from players and the press has been overwhelmingly positive. This week Pukka Golf was reviewed by Pocket Gamer, and received a Silver Award!

pg_silver_award

Pukka Golf is one of the most polished and enjoyable physics-based golf games available on any digital marketplace.



Pukka Golf has launched!

Pukka Golf is available to download now from the iOS App Store and Google Play!

Up for a challenge? Blast through 100+ levels and compete for best times against your friends.

Launch header

We hope you have fun, let us know what you think!



Pukka Golf to be released on the 1st of February

We are excited to announce that Pukka Golf will be released on the 1st of February 2015! The game will be free to download world-wide from Google Play and the iOS App Store.

  • Speed through over 100 unique levels!
  • Multiple objectives for each level!
  • Compete with friends and see how you rank against the rest of the world!



Pukka Golf soft launch in New Zealand

We are pleased to announce that Pukka Golf has launched in New Zealand! If you are one of those lucky Kiwis, head over to the App Store or Google Play to download Pukka Golf for free!

App store iconGoogle Play icon

We’d love to hear what you think.



Using the Unity Facebook SDK with iOS and Android

It’s great that Facebook have supplied an SDK which allows Unity developers to integrate sign in into our mobile games. However, I found that the documentation is sometimes out of date, and the example code is not always that easy to understand. There’s also a couple of “gotchas” which are good to know about!

I thought it might be useful to share my method of handling Facebook sign in.



The 3 month project, 14 months on

In September 2013, I sat down at my desk, ready to immerse myself in the world of game development. I loaded up Unity, created a new scene, and hit Save. Pukka Golf was born. Fourteen months on, and I’m still working on my first game. So what happened? Why has it taken so long to create this little mobile game?



Level Design Process

The level design process for most of the multiplayer first person shooter maps I have authored over the years has largely been the same.  Start with a rough sketch on paper, construct the level with large blocky shapes (what is commonly called grey-block) which forms the basic layout, then test and iterate the level all the way through to completion.




Welcome

Welcome to the Pukka Golf blog and website! We have been working on this game for a while and thought it was about time we showed it off!

Over the coming weeks, Daniel and I will use this blog to post our ramblings and provide a bit of background on the development of Pukka Golf.