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8/10 Pocket Gamer

"take that, gravity"

8/10 NZGamer

"simple and addictive"

7.7/10 GAMERamble

"excellent level design"

appPicker

"highly entertaining"

Monthly archives: October, 2014

Level Design Process

The level design process for most of the multiplayer first person shooter maps I have authored over the years has largely been the same.  Start with a rough sketch on paper, construct the level with large blocky shapes (what is commonly called grey-block) which forms the basic layout, then test and iterate the level all the way through to completion.




Welcome

Welcome to the Pukka Golf blog and website! We have been working on this game for a while and thought it was about time we showed it off!

Over the coming weeks, Daniel and I will use this blog to post our ramblings and provide a bit of background on the development of Pukka Golf.