Pukka Golf header image
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8/10 Pocket Gamer

"take that, gravity"

8/10 NZGamer

"simple and addictive"

7.7/10 GAMERamble

"excellent level design"

appPicker

"highly entertaining"

Monthly archives: December, 2014

Using the Unity Facebook SDK with iOS and Android

It’s great that Facebook have supplied an SDK which allows Unity developers to integrate sign in into our mobile games. However, I found that the documentation is sometimes out of date, and the example code is not always that easy to understand. There’s also a couple of “gotchas” which are good to know about!

I thought it might be useful to share my method of handling Facebook sign in.



The 3 month project, 14 months on

In September 2013, I sat down at my desk, ready to immerse myself in the world of game development. I loaded up Unity, created a new scene, and hit Save. Pukka Golf was born. Fourteen months on, and I’m still working on my first game. So what happened? Why has it taken so long to create this little mobile game?